![]() One month after the events of Metal Slug 3, the threatening presence of General Morden looms over the world once again. Marco Rossi and Tarma Roving of the Peregrine Falcon unit reunites with Eri Kasamoto and Fio Germi of SPARROWS as the quartet is ordered to investigate Morden's latest plan, being joined by two new allies named Ralf Jones and Clark Still of the Ikari Warriors. Together, they proceed into the mountains where Morden's Rebel Army has established an outpost. After destroying their latest war machine in a long hillside battle, the six soldiers confront Morden and discover that he has rebuilt his alliance with the Martians. However, it is soon revealed that the Martians themselves are being invaded and eaten by a new dangerous race of aliens called Invaders and they have turned to Morden for help.Īs the Invaders invade Earth's cities, the soldiers fight them off and chase them into the desert, where the Invader King has established a nest. With help from the Rebels, they rescue the captured Martians and succeed in destroying the Invader King. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2, X, and 3, but on a much broader scale. Bienvenue aux ringards et boloss qui jouent encore des vieux jeux dans le futur ou nous. The four original heroes, Marco, Tarma, Fio and Eri, are joined by Ralf. In this version however, all sides team up to combat a threat together. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Progress of my Windjammers port to Sega Megadrive, using SGDK. The storyline is reminiscent of Metal Slug 2, X, and 3, as it focuses on the Rebel-Martian alliance where the team, with the help of the Rebels, had to fight the Martians. ![]()
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